![]() I wanted more training centers, more beds, more lockers, more hospitals. I wanted to build out my base - for myself, of course, but also for my minions. I didn’t want to manage my global schemes to get cash or fend off waves of obnoxious Bond wannabees, because those systems felt more tedious than creative. ![]() When I started to engage with the actually villainy of Evil Genius 2, it pulled me away from the base-building aspects I enjoyed doing in-game - a problem that ultimately led me to re-downloading other management games instead of continuing with Evil Genius 2. Managing their happiness was like trying to improve the lives of 100 Sims at once, and it was an awesome challenge. Without these luxuries, even my most loyal followers will desert my cause and turn me over to world’s spy agencies. Suddenly I’ll need to expand my cafeteria to fit more workers, or I’ll need to build another TV pit for my minions to watch Minions in their limited offtime. The more minions I get and the more work I put them through, the more draining the workload is on my minions’ mental - and occasionally physical - health. I may have my own room for evil deeds and a giant vault filled with my money, but you’d be surprised how much of that cash goes to taking care of the little guy. And the farther I got in Evil Genius 2, the more I realized I actually wanted to build a minion utopia instead of giant lasers. It became clear mid-way through the tutorial that while I could kill my minions, the better choice for me was to keep them happy and healthy so they’d do my bidding. So for all the time I spend planning my dastardly deeds, I also need to take time to pamper my minions. In my time with Evil Genius 2, the game gave me several objectives like “bribe countries” or “kidnap scientists.” But all of this work requires minions in good health. You can execute minions to keep the others in line Image: Rebellion Caring for my minions is my true purpose in life Not even a supervillain can expect a minion to perform evil deeds before they’ve had their coffee. As long as they’re alive on my payroll, they need food, rest, and some relaxing activities to keep them going. If I send a minion on a mission or, say, publicly execute them for disappointing me, I’ll automatically recruit more minions within seconds.īut for an evil genius, I’m not without some understanding. ![]() The best part of having minions is how easy it is to acquire new ones. I can also train my minions to become guards to protect the base, scientists to research new evil technologies like stairs, or valets to run my fake casino. I even send them on missions around the world to earn me cash - missions that they’ll never return from, while I reap the rewards. I use them to staff my communications room or man the jail cells. They dig through walls, grab furniture from the helipad, and carve out my base like the little ants they are. Instead, I just get to watch them scramble, turning my evil vision into an evil reality. I can’t click on my minions to control their individual actions like I can with my genius. And when I hit confirm, my legion of minions springs into action. I place furniture, I add doors, and I add some plants to liven this new space up. When I’m ready to build, I choose the room type I want to add to my base, and use my mouse to paint over existing tiles or into the dirt. I also have minions, who work on autopilot whenever I create a new construction project. I only have direct control over my evil genius, Maximillion, and any right-hand evildoers I may recruit. My evil lair starts out as mostly dirt, hallways, and a small vault to house my wealth. What was once a dirt island is now a secret lair Image: RebellionĮvil Genius 2 is Zoo Tycoon for bastards, or as I prefer to call it, a healthcare simulator for Bond villains.
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